This is my first serious attempt at hard surface modeling ( so far i've dabbled much more in organic shapes ) On top of that I really wanted to start using Blender (complete with the Hard Ops_v8 plugin) so this was pretty new experience for me as 3d artist.both the ...ship I guess :) and the creature are game-ready low-poly assets
Scene polycount - everything is around 45K tris
" Complication" - hard surface & organic low-poly turntable
Sadly without the 4K textures & the subsurface scatter material for the creature :)